New direction


I've decided to up the pixel count, double the movement directions, and swap out the story line for an open (ish) world.

ART
While originally the art was 16 bit, I'm upping that to 32 bit. I'm also gonna darken the colors.

GAMEPLAY
I'm swapping out the Deltarune inspired battle system for a real-time combat system because I've started to realize how ANNOYING the pauses are. Now you'll be able to just book it past enemies rather than having to spend forever killing them. AND you will be able to make more decisions and go to more places. The original plan was boring and annoying.

uhh what else was i gonna put here?

Comments

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i forgor to publish this like forever ago